FECS'23 - The 19th Int'l Conf on Frontiers in Education: Computer Science and Computer Engineering

FECS is an international conference that serves researchers, scholars, professionals, students, and academicians who are looking to both foster working relationships and gain access to the latest research results. It is being held jointly (same location and dates) with a number of other research conferences; namely, The 2023 World Congress in Computer Science, Computer Engineering, and Applied Computing (CSCE'23).

We anticipate having between 1,000 and 2,000 participants in the Congress. The congress includes 21 major tracks composed of: 122 technical, research, and panel sessions as well as a number of keynote lectures and tutorials; all will be held simultaneously, same location and dates: July 24-27, 2023. Last year, the Congress had attracted speakers/authors and participants affiliated with over 158 different universities (including many from the top 50 ranked institutions), major IT corporations (including: Microsoft, Google, Apple, SAP, Facebook, Oracle, Amazon, Yahoo, Samsung, IBM, Ebay, GE, Siemens, Philips, Ericsson, BAE Systems, Hitachi, NTT, Twitter, Uber Technologies, ...), major corporations (including: Exxon Mobil, Johnson & Johnson, JPMorgan Chase, PetroChina, GlaxoSmithKline, HSBC, Airbus, Boeing, Hyundai, Goldman Sachs, Deutsche Bank, ...), government research agencies (NSF, NIH, DoE, US Air Force, NSA National Security Agency, Central Intelligence Agency, ...), US national laboratories (including, NASA National Aeronautics and Space Administration, ANL Argonne National Lab, Sandia National Lab, ORNL Oak Ridge National Lab, Lawrence Berkeley National Lab, Lawrence Livermore National Lab, Los Alamos National Lab, Pacific Northwest National Lab, ...), and a number of Venture Capitalists as well as distinguished speakers discussing Intellectual Property issues. Last year, 54% of attendees were from academia, 25% from industry; 20% from government and funding agencies; and 1% unknown. About half of the attendees were from outside USA; from 69 nations.

The primary goal of this conference is to provide a platform for researchers, scientists, industry experts and scholars to share their novel ideas and research results on the application of human cognition models in various practical computing applications. Through this conference, the organizers would like to develop an interdisciplinary venue to contribute and discuss the ongoing innovations, applications and solutions to challenging problems of engineering human brain processes, learning mechanisms and decision making processes.

You are invited to submit a paper for consideration. All accepted papers will be published by CPS in the proceedings of Congress (CSCE). Extended versions of selected papers of the conference will also appear in journals and edited research books (Springer, Elsevier, BMC, ...) The published proceedings can be accessed via web portals, CPS, other Digital libraries.

PUBLISHER:
CPS

Papers should be typeset by using the general typesetting instructions available at (select "US letter" option for accessing templates):
https://www.ieee.org/conferences/publishing/templates.html
(i.e., single line spacing, 2-column format). All submissions must be original (papers must not have been previously published or currently being considered by others for publication).

Past publications of proceedings: https://american-cse.org/csce2023/publisher and https://american-cse.org/csce2023/special_issues

Prospective authors are invited to submit their papers by uploading them to the evaluation web site at:
https://american-cse.org/drafts/

Topics of interest include, but are not limited to, the following:
- ABET Accreditation and assessment (experiences and methods)
- Student recruitment and retention methods
- Promoting multi-disciplinary initiatives - impact on curriculum
- Capstone research projects: examples and case studies
- Distance learning; methods, technologies and assessment
- Innovative degree programs and certificates
- Innovative uses of technology in the classroom
- Collaborative learning
- Learning models and learning from mistakes
- Computer and web-based software for instruction
- Ethics in computer science and engineering
- Incorporating writing into CS and CE curriculum
- Preparing graduates for academia
- Preparing graduates for industry
- Partnerships with industry and government
- Team projects and case studies
- Undergraduate research experiences
- Student observation and mentoring strategies
- Advising methods
- Evaluation strategies (professors, students, ...)
- Transition to graduate studies
- Integrating gender and culture issues into computer science and engineering curriculum
- The balance between course-work and research
- Issues related to the choice of first programming language
- Debugging tools and learning
- Projects, software engineering, programming issues, and laboratory practices
- Virtual laboratories
- Computer science and computer engineering curriculum
- Active learning tools
- Undergraduates as teaching assistants
- Funding opportunities for curriculum development and studies
- Pilot studies
- STEM (Science, Technology, Engineering & Mathematics) initiatives
- Teaching methods
- Recruiting methods to attract graduate students
- Proposed methods for ranking CS and CE departments
- The role of visualization and animation in education
- Academic dishonesty in a high-tech environment
- Experiences in the formation of Department Advisory Board
- Factors that lead to success in CS and CE
- Software Engineering for Embedded Systems in Education
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ALL RIGHTS RESERVED
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